44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using UnityEngine;
|
|
|
|
public class NutrientController : MonoBehaviour
|
|
{
|
|
private float[,] nutrientMap;
|
|
[SerializeField, Range(10, 100)] int sizeX;
|
|
[SerializeField, Range(10, 100)] int sizeY;
|
|
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void Start()
|
|
{
|
|
nutrientMap = new float[sizeX, sizeY];
|
|
for(int r = 0; r < sizeX; r ++)
|
|
{
|
|
for(int c = 0; c < sizeY; c++)
|
|
{
|
|
nutrientMap[r, c] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public float GetNutrients(float x, float y)
|
|
{
|
|
int locX = Mathf.FloorToInt(x * sizeX);
|
|
int locY = Mathf.FloorToInt(y * sizeY);
|
|
|
|
return nutrientMap[locX, locY];
|
|
}
|
|
|
|
public void UseNutrients(float x, float y, float used)
|
|
{
|
|
int locX = Mathf.FloorToInt(x * sizeX);
|
|
int locY = Mathf.FloorToInt(y * sizeY);
|
|
|
|
nutrientMap[locX, locY] -= used;
|
|
}
|
|
}
|