package core.rpg; public class RPGWeapon extends RPGItem { private long attack; private double accuracy; RPGWeapon() { super("Singed Stick", "A really cool stick that you found! You poked at your campfire last night with it a bit, so the end is a bit toasty.", 2); attack = 1; accuracy = 0.8; } public long getAttack() { return attack; } public double getAccuracy() { return accuracy; } }