Initial Commit
Initial commit of project.
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package commands.rpg;
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import core.rpg.RPGArmor;
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import core.rpg.RPGCommand;
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import core.rpg.RPGExpTable;
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import core.rpg.RPGInput;
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import core.rpg.RPGPlayer;
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import core.rpg.RPGState;
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import core.rpg.RPGWeapon;
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public class RPGCommandStats extends RPGCommand
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{
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@Override
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public String OnRun(RPGState state, RPGInput input)
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{
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RPGPlayer player = state.player;
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long exp = player.GetEXP();
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long level = RPGExpTable.LevelFromEXP(player.GetEXP());
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long ceil = RPGExpTable.EXPCeil(level);
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String indent = "";
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String linebreak = "\n";
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String out = "";
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out += indent + "[" + player.GetName() + ", lv. " + level + "]";
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out += indent + linebreak;
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out += indent + "_______________";
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out += indent + linebreak;
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out += indent + " EXP: " + exp;
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out += indent + " (until next: " + (ceil - exp) + ")";
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out += indent + linebreak;
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out += indent + " Gold: " + player.GetGold();
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out += indent + linebreak;
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out += indent + "Health: " + player.GetHealthCurrent() + "/" + player.GetHealthMax();
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out += indent + linebreak;
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RPGWeapon weapon = player.GetWeapon();
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out += indent + "_____";
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out += indent + linebreak;
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out += indent + "Weapon: " + weapon.GetName();
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out += indent + linebreak;
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out += indent + " att: " + weapon.GetAttack();
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out += indent + linebreak;
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RPGArmor armor = player.GetArmor();
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out += indent + "_____";
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out += indent + linebreak;
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out += indent + "Armor: " + armor.GetName();
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out += indent + linebreak;
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out += indent + " def: " + armor.GetDefense() ;
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out += indent + linebreak;
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out += indent + linebreak;
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out += "Use 'info armor' / 'info weapon' for details!";
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return "```\n" + out + "```";
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}
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}
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