using UnityEngine; public class _IAnimal : MonoBehaviour { [SerializeField] GameObject model; // Inherent values public int foodChainPlacement; public int gender; public float speed; public float sightDist; public float weightHunger; public float weightBreed; // Current values for need of each public float health; public float breed; Collider sightSphere; void Start() { } void FixedUpdate() { } public void Eat() { } public void Breed() { } }