Updated plant behavior to new system.

This commit is contained in:
2025-08-11 22:03:32 -07:00
parent 6632f02d1c
commit fdd71edba5
3 changed files with 139 additions and 117 deletions
+81 -67
View File
@@ -1,23 +1,19 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class Plant : MonoBehaviour
{
public float healthMax;
public float healthCurrent;
public float nutrientNeed;
private float health;
public float growthRate;
public float nutrientsConsumed;
public float nutrientsRequiredStep;
public float maxSize;
public float size;
public float reproductionChance;
public float reproductionDist;
public bool isReproducing;
public float childXPos;
public float childYPos;
public bool isAlive;
public bool isReproducing;
public GameObject visualPrefab;
public GameObject visual;
@@ -29,23 +25,20 @@ public class Plant : MonoBehaviour
this.visualPrefab = visualPrefab;
}
public void SetValues(float healthMax, float nutrientNeed, float growthRate)
public void SetValues(float growthRate, float maxSize, float reproductionChance)
{
this.healthMax = healthMax;
this.nutrientNeed = nutrientNeed;
health = 10;
this.growthRate = growthRate;
reproductionChance = 1;
reproductionDist = Random.Range(1f, 500f);
this.maxSize = maxSize;
this.reproductionChance = reproductionChance;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Start()
{
visual = Instantiate(visualPrefab, transform);
healthCurrent = healthMax;
nutrientsConsumed = 0;
isAlive = true;
isReproducing = false;
size = 1f;
}
@@ -58,70 +51,86 @@ public class Plant : MonoBehaviour
public void Step(float dTime)
{
Terrain terrain = Core.instance.ground;
float xPosition = transform.position.x / terrain.terrainData.size.x;
float zPosition = transform.position.z / terrain.terrainData.size.z;
NutrientController nutrientCont = Core.instance.nutrientCont;
float xBound = terrain.terrainData.size.x;
float yBound = terrain.terrainData.size.z;
float x = transform.position.x / xBound;
float y = transform.position.z / yBound;
//availNutrients = nutrientCont.GetAvailNutrients(x, y, size);
nutrientsRequiredStep = Mathf.Pow(size, 2f) * nutrientNeed * dTime;
float nutrientDeficit = nutrientCont.PlantNutrientUse(x, y, size, nutrientsRequiredStep);
if (nutrientDeficit > 0)
if (size >= maxSize)
{
healthCurrent -= nutrientDeficit;
nutrientsConsumed += (nutrientsRequiredStep - nutrientDeficit);
TryReproduce(dTime, nutrientCont, xPosition, zPosition);
}
else
{
float adjustedGrowth = (growthRate * 1.5f) / size;
size += adjustedGrowth * dTime;
if(visual != null)
if(size > maxSize * 0.67f && Random.value > 0.5f)
{
visual.transform.localScale = new Vector3(size, size, size);
TryReproduce(dTime, nutrientCont, xPosition, zPosition);
}
nutrientsConsumed += nutrientsRequiredStep;
}
if (healthCurrent <= 0)
{
nutrientCont.AddNutrients(x, y, (nutrientsConsumed * 0.9f), size);
isAlive = false;
}
float reproRoll = Random.Range(0.0f, 1f);
if(reproRoll > 1 - (reproductionChance * dTime))
{
float direction;
float xOffset;
float yOffset;
int counter = 0;
do
else
{
direction = Random.Range(0f, 360f);
xOffset = (reproductionDist + Random.Range(-0.1f * reproductionDist, 0.1f * reproductionDist)) * Mathf.Cos(direction * Mathf.Deg2Rad);
yOffset = (reproductionDist + Random.Range(-0.1f * reproductionDist, 0.1f * reproductionDist)) * Mathf.Sin(direction * Mathf.Deg2Rad);
Grow(dTime, nutrientCont, xPosition, zPosition);
}
}
childXPos = transform.position.x + xOffset;
childYPos = transform.position.y + yOffset;
counter++;
if(counter >= 50)
{
return;
}
} while (childXPos > xBound || childXPos < 0 || childYPos > yBound || childYPos < 0);
isReproducing = true;
if (health <= 0)
{
isAlive = false;
nutrientCont.AddNutrients(xPosition, zPosition, nutrientsConsumed * 0.9f, size);
}
}
public void childMade()
private void TryReproduce(float dTime, NutrientController nutrientCont, float xPosition, float zPosition)
{
childXPos = 0;
childYPos = 0;
isReproducing = false;
if(reproductionChance >= 1)
{
ReproduceSuccess(dTime, nutrientCont, xPosition, zPosition);
}
else
{
float stepChance = reproductionChance * dTime;
if(Random.value < stepChance)
{
ReproduceSuccess(dTime, nutrientCont, xPosition, zPosition);
}
}
}
private void ReproduceSuccess(float dTime, NutrientController nutrientCont, float xPosition, float zPosition)
{
float stepGrowthRate = maxSize - Mathf.Pow(size, 2);
stepGrowthRate *= growthRate;
stepGrowthRate *= dTime;
float stepNutrientCost = (stepGrowthRate / 2) + 0.5f;
float nutrientDeficit = nutrientCont.PlantNutrientUse(xPosition, zPosition, size, stepNutrientCost);
// Take damage if there aren't enough nutrients to reproduce
if(nutrientDeficit > 0)
{
health -= nutrientDeficit;
}
isReproducing = true;
}
private void Grow(float dTime, NutrientController nutrientCont, float xPosition, float zPosition)
{
float stepGrowthRate = maxSize - Mathf.Pow(size, 2);
stepGrowthRate *= growthRate;
stepGrowthRate *= dTime;
float stepNutrientCost = (stepGrowthRate / 2) + 0.5f;
float nutrientDeficit = nutrientCont.PlantNutrientUse(xPosition, zPosition, size, stepNutrientCost);
if (nutrientDeficit > 0)
{
health -= nutrientDeficit * dTime;
nutrientsConsumed += stepNutrientCost - nutrientDeficit;
}
else
{
nutrientsConsumed += stepNutrientCost;
size += stepGrowthRate;
GrowVisual(stepGrowthRate);
}
}
private void OnDrawGizmos()
@@ -134,6 +143,11 @@ public class Plant : MonoBehaviour
GUIStyle big = new GUIStyle();
big.fontSize = 50;
big.normal.textColor = Color.purple;
Handles.Label(transform.position, $"Health: {healthCurrent}\nSize: {size}\nnRequired: {nutrientsRequiredStep}", big);
Handles.Label(transform.position, $"Health: {health}", big);
}
void GrowVisual(float growthAmount)
{
visual.transform.localScale += visual.transform.localScale * growthAmount;
}
}