Updated nutrient lookup to include radius around plant based on size of plant

This commit is contained in:
2025-08-06 22:58:01 -07:00
parent a30cbca5c9
commit 7097c8ce53
7 changed files with 63 additions and 35 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ public class PlantController : MonoBehaviour
xBound = terrain.GetComponent<Terrain>().terrainData.size.x;
zBound = terrain.GetComponent<Terrain>().terrainData.size.z;
for (int i = 0; i < 100; i++)
for (int i = 0; i < 1; i++)
{
GameObject newPlant = Instantiate(plantPrefab);
newPlant.GetComponent<Plant>().SetVisual(plantModels[Random.Range(0, plantModels.Count - 1)]);