Initial commit
Basic plant generation and lifecycle implemented.
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using UnityEngine;
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public class _IAnimal : MonoBehaviour
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{
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[SerializeField] GameObject model;
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// Inherent values
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public int foodChainPlacement;
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public int gender;
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public float speed;
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public float sightDist;
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public float weightHunger;
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public float weightBreed;
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// Current values for need of each
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public float health;
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public float breed;
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Collider sightSphere;
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void Start()
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{
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}
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void FixedUpdate()
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{
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}
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public void Eat()
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{
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}
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public void Breed()
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{
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}
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}
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