Initial commit
Basic plant generation and lifecycle implemented.
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Core : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public NutrientController nutrientCont;
|
||||
[SerializeField] public PlantController plantCont;
|
||||
[SerializeField] public Terrain ground;
|
||||
|
||||
public static Core instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user