Edited to deltatime

This commit is contained in:
Alex Stewart
2024-10-28 19:59:35 -07:00
parent 8a3b2a0206
commit 945da5a634
2 changed files with 15 additions and 13 deletions
+6 -6
View File
@@ -76,9 +76,9 @@ public class BoidComponent : MonoBehaviour
Quaternion directionRotation = Quaternion.LookRotation(-targetDir);
transform.rotation = Quaternion.Slerp(transform.rotation, directionRotation, corneringSpeed);
transform.rotation = Quaternion.Slerp(transform.rotation, directionRotation, corneringSpeed * Time.deltaTime);
transform.position += transform.forward * (1/(101 - speed));
transform.position += transform.forward * (1/(101 - speed * Time.deltaTime));
}
private Vector3 calcCloseBoidInteractionsV3()
@@ -128,7 +128,7 @@ public class BoidComponent : MonoBehaviour
angleBetweenForwards = Mathf.Rad2Deg * Mathf.Acos(angleBetweenObjects / (transform.forward.magnitude * contact.magnitude));
}*/
if (collision.gameObject.layer == 0 && angleBetweenObjects < 180 - movementConeAngle)
if (collision.gameObject.layer == 0 && angleBetweenObjects < movementConeAngle)
{
//Debug.Log(dist);
//avoid
@@ -144,8 +144,8 @@ public class BoidComponent : MonoBehaviour
Vector3 avoid = (-targetDir.normalized * 5) / (dist);
desiredDirectionToLook += avoid;
Debug.DrawLine(transform.position, transform.position + avoid);
Debug.Log(avoid.magnitude);
//Debug.DrawLine(transform.position, transform.position + avoid);
//Debug.Log(avoid.magnitude);
}
}
}
@@ -216,7 +216,7 @@ public class BoidComponent : MonoBehaviour
private Vector3 calcCenterInfluenceV3(Vector3 center)
{
Debug.DrawLine(transform.position, center);
//Debug.DrawLine(transform.position, center);
return (transform.position - center).normalized;
}
+7 -5
View File
@@ -9,7 +9,7 @@ public class BoidManager : MonoBehaviour
[SerializeField] [Range(0.0001f, 1)] public float boidCenterInfluence = 0.5f;
[SerializeField][Range(0.0001f, 1)] public float boidBoidInfluence = 0.5f;
[SerializeField][Range(1, 100)] public float boidSpeed = 1;
[SerializeField][Range(0.0001f, 0.1f)] public float boidCorneringSpeed = 0.5f;
[SerializeField][Range(0.0001f, 1f)] public float boidCorneringSpeed = 0.5f;
private float setSpeed;
private float setCenterInfluence;
@@ -39,6 +39,11 @@ public class BoidManager : MonoBehaviour
// Update is called once per frame
void Update()
{
foreach (BoidComponent boid in boids)
{
boid.Move();
}
if (boidSpeed != setSpeed || boidCenterInfluence != setCenterInfluence ||
boidBoidInfluence != setBoidInfluence || boidCorneringSpeed != setCornering)
{
@@ -57,9 +62,6 @@ public class BoidManager : MonoBehaviour
private void FixedUpdate()
{
foreach (BoidComponent boid in boids)
{
boid.Move();
}
}
}